Talking with people face-to-face is a rarity today. As more of our friendships and relationships are maintained online, there are understandable questions about whether being "friends" means what it used to mean only a generation ago.
One of the interesting phenomenon that our culture became aware of quite quickly in social media was the apparent contradiction that a person with hundreds of "friends" online could feel extremely lonely. This has generally been explained by saying that our friendships on the internet are more superficial, or shallower, and that a person who only invests themselves in online friendships will miss the depth of those found in real life.
Offensive Grace
I had a chat with a colleague at work once about my faith. It was a good discussion, she was asking honest questions and I was trying to answer in kind, but by the end of the conversation she was confused and a little offended by the concept of grace.
Grace, as a word, is probably best known from the title and opening line of the hymn "Amazing Grace" which contains lyrics about joy and freedom. The definition of grace is to receive a good thing even though you do not deserve it. It is a free gift that has not been earned. So how does such a positive thing offend someone?
Grace, as a word, is probably best known from the title and opening line of the hymn "Amazing Grace" which contains lyrics about joy and freedom. The definition of grace is to receive a good thing even though you do not deserve it. It is a free gift that has not been earned. So how does such a positive thing offend someone?
Labels:
Christianity,
God,
Morals
Games: Console vs. Cardboard
When I was growing up, I never had a console, but our family had a computer, and that was enough for me to spend many hours playing electronic games. Now that I'm an adult, I'm only mildly surprised that it is acceptable for adults to play video games, too. I have moved on from video games, but not from games in general; instead, I've become a player (and collector) of modern board games.
Labels:
Games,
Media,
Technology
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